AND ON THE
EIGHTH DAY …
LORDS OF CREATION, by MARTIN WALLACE
from
WARFROG
4 small,
connectable generic maps, 4 sets of People counters, Terrain counters,
Placement Cards, 8-page Rulebook. Ziplocked.Warfrog, 54 Beverly Road,
Fallowfield, Manchester,
M14 6TG,
England. c. $20
Reviewed
by BILL JAFFE
If you've
played some Titan, and maybe Civilization and Risk, but
you want something that won't take all weekend to play, then Warfrog's Lords
of Creation, fresh off the boat from England, might just be for you. It's an amateur production,
but it's a fun little game. As the game comes with counters mounted on hard
cardboard, you'll have to spend some
time with a scissors before playing. But the effort is probably worth it. It
also comes with a rather intriguing blurb: " … game where you create a
whole new world from chaos, then fight to populate it with people who will
worship only you." Sounds as lot like Command magazine.
The rules
are deceptively easy. The four maps are all blank hexes, the sections of which
match up to form a giant hex shaped "world". The players, who are
"Gods", place terrain.
Habitable terrain includes Islands, Hills, Forest and Grassland, while
the Uninhabitable is Mountains, Sea and
Desert. There are no rules for terrain placement. (Placing a desert hex in the
middle of an ocean is apparently OK.) However, we sort of followed some logic
without any real rules forcing us to do so. There is some strategy to this, but
more anon....
After the
terrain is placed (not every terrain marker will be used, so there is a
different game each time), players secretly choose a Placement Card. When all
have chosen, the cards are revealed. Each card specifies a number (1-5) and a
terrain type, with that number of
people starting in that terrain. Each
turn consists of as many "impulses" as a player wants, with one
"civilizing" phase (but only if adjacent to an already civilized
hex), one "alter creation" phase, and as many moves and attacks as
the player desires. Moves are from like terrain to like terrain, but a people
counter must be left behind.
Barbarians
can attack into any terrain, but only one counter moves forward. Civilized
people cannot attack, but defend normally. Alters do not defend, their people
defend them.
Players
attacks by rolling two dice to determine "hits". Attacker rolls 2
dice, with a total of 6 needed to hit into like terrain and 8 into different
terrain. The defender hits on one die if his die roll is greater than each of
the attacker's die rolls (i.e., a defensive '5' hits an attackers '3'+'4'. Both
can hit, and both can miss.
After just a
few turns, the strategies will become apparent, even though they are many and
varied. You have to decide: when to do the once-a-game "civilizing"
that doesn't have to be adjacent (after all, we're Lords of Creation here...);
when to civilize an opponent so he can't attack with a big stack, which cards
to play and when, etc., etc.
I wouldn't
say we had a blast, but it was fun, it took only about 2-3 hours, and we were happy to have played.
The mechanics are nothing new, an amalgamation of the three games mentioned
above, but there is a nice dose of originality is in the overall effect.
If you're
looking for something to occupy an afternoon, or to entice some non-gamer
friends into playing something a bit unusual - and better than Yahtzee - this
might be a good game to pull out. In many ways it's a quintessential
"Brit" game; after all,
that's where such as History of the World and Britannia came
from. There's not much in the way of rules, what there is is easy to
understand, it's more social than competitive, and yet it has a nice fun level
with some teeth in the strategy aspect. Do be warned, however. It can only be
purchased directly from Warfrog … and it appears they make them up in bunches
of fifty. So, if you're interested - and it is an interesting game - be
"creative" when you contact them.
CAPSULE
COMMENTS:
Graphic
Presentation: Map
is blank, counters are cute; all very "handy-man special".
Playability: Easy to understand, quick to play.
Replayability: After a while, it does make you
wistful for the depth of Titan, or the sophistication of Civilization,
or...
Wristage:
Not too much.
Creativity: Nothing special. Derivative and
balanced, with good integration of concepts.
Historicity: Not applicable.
Comparisons: If you like Civilization or
Titan, you'll get bored with this...
Overall:
I wouldn't buy it personally, but my fellow players said otherwise. It
was fun to play....