GRANDS
STRATEGES, by Jean-Jacques Petit. From Jeux Descartes, address above.
Introductory
wargaming, á la français et Napoleon. This interesting item for those with some
French at their disposal, comes in a big, eye-catchingly handsome box. The two
13" x 19" geomorphic maps are mounted and pleasingly colorful in a
rather pastel way. They also contain some rather interesting and varied
terrain, which variations go a long way to making the generic scenarios more
interesting than they would normally be. The 50 well-drawn counters are
similarly colored, but you have to stick them into their plastic holders in
somewhat the same way as one does with one of Mayfair's railroad games. As the
counters are not color differentiated per player, the colored holders are
necessary to tell who's whose.
Players get
four different levels of infantry, from 3 to 8 SP's, three different levels of
cavalry (which are either heavy or light) and field and horse artillery. After
that, it gets really basic. The huge rules book (in size, not pages) is clear,
concise, well-illustrated, informative … and French. Ever play a wargame
before? Then you won't need the rules; the pictures and tables suffice. This is
rigid ZOC, E/Ex/R CRT wargaming. There are advanced rules for combined arms,
cavalry charges, army morale and even loosening up those rigid ZOC's. There are
also ten scenarios which sort of mix and match maps and various unit types to
show the basics (real basic basics) of Napoleonic warfare.
GS is a spruced up (and highly
attractive), gigantic Napoleon at Waterloo, without the historicity. It
holds no surprises, presents no design breakthroughs. I don't think anyone
interested in the historical aspects of wargaming is going to start shipping
those francs east, but this makes for a pretty nifty introductory game - if the
prospective novice has a smattering of French, or you're there to help him
along. As such, it makes for a very attractive present.