Solitaire by Brien Martin
My solo system does *not* use the card deck. I've found (having played Wrasslin' solo) that it's more difficult than usual to play a card game when you can see some/most/all of both hands. Instead, my solo system uses 2d10 and a d6 to "draw" a card for each side in turn. Sometimes, the card drawn is useless (much like having a discard turn). There are two ways you can use this system:
Using 2d10, roll on the Order Chart:
01-30: Roll again, using Special Orders Chart 31-52: Probe, roll again on Sector Chart 53-69: Attack, roll again on Sector Chart 70-84: Skirmish, roll again on Sector Chart 85-94: Assault, roll again on Sector Chart 95-00: Coordinated AttackIf the result is in the range of 01-30, roll 2d10 on the Special Order Chart:
01-06 Call For Reinforcements 07-17 Bombard 18-23 Construct Fieldworks 24-34 Fire and Hold Position 35-40 Rally 41-51 Force March 52-57 Short Of Supplies 58-68 Hit And Run 69-73 Counter-Attack 74-84 Leadership 85-89 All-Out Offensive 90-00 SharpshooterIf a Skirmish, Probe, Attack or Assault card was selected on the Order Chart, determine the sector for that order by rolling either a 2d10 or a d6 in the Sector Chart:
2d10 2d10 d6 d6
Sector Probe Attack Skirmish Assault
Left 01-31 01-30 1-2 1-2
Center 32-69 31-70 3-4 3-4
Right 70-00 71-00 5-6 5-6
I hope that if you give this system a try, you'll contact me privately or here on this board and let me know what you think. Brien Martin (bkmartin26@aol.com)